Computer- and Videogames belong to the most exciting innovations of the digital age and form an important part of our culture. The young generation of artists confronts the world of digital games in an intelligent, rebellious and disrespectful way to furnish it with new meanings. Originally initiated by PlayStation 2, the exhibition presented young international artists and classic representatives of media art: Peggy Ahwesh, Chiho Aoshima, Natalie Bookchin, Olaf Breuning, Davix, Christoph Draeger, etoy.CORPORATION, Sylvie Fleury, Lonnie Flickinger, fuchs-eckermann, ////fur//////////art entertainment interfaces, Jon Haddock, Pierre Huyghe / Philippe Parreno, Margarete Jahrmann / Max Moswitzer, Bjørn Melhus, Yves Netzhammer, Nam June Paik / Paul Garrin, Fabrizio Plessi, Kathleen Ruíz, sofa23, Meike Schmidt / Carina Hübner and Bill Viola. The artworks ranged from game art to photography, digital print, video and object art.
As in videogames, the visitor passed through three exhibition levels: “Level 1” displayed different ways of experiencing the human body; “Level 2” dealt with the power and social control that the gamer can easily achieve and lose in a videogame; “Level 3” focused on finding identity. Many artworks were interactive. The visitor was meant to let go of any timidity towards computer technique. The exhibition contained 37 exhibits, many of whom have been designed by the artists exclusively for this exhibition.
Exhibition venues since 2003:
Weltkulturerbe Völklinger Hütte, Deutschland, 22.11.03-28.03.04
Visitors: 60 000